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<html><head><title>Python: module pychess.widgets.gamewidget</title>
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<font color="#ffffff" face="helvetica, arial">&nbsp;<br><big><big><strong><a href="pychess.html"><font color="#ffffff">pychess</font></a>.<a href="pychess.widgets.html"><font color="#ffffff">widgets</font></a>.gamewidget</strong></big></big></font></td
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<dt><font face="helvetica, arial"><a href="gobject.html#GObject">gobject.GObject</a>(<a href="__builtin__.html#object">__builtin__.object</a>)
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<dt><font face="helvetica, arial"><a href="pychess.widgets.gamewidget.html#GameWidget">GameWidget</a>
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<font color="#000000" face="helvetica, arial"><a name="GameWidget">class <strong>GameWidget</strong></a>(<a href="gobject.html#GObject">gobject.GObject</a>)</font></td></tr>
    
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<td width="100%"><dl><dt>Method resolution order:</dt>
<dd><a href="pychess.widgets.gamewidget.html#GameWidget">GameWidget</a></dd>
<dd><a href="gobject.html#GObject">gobject.GObject</a></dd>
<dd><a href="__builtin__.html#object">__builtin__.object</a></dd>
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Methods defined here:<br>
<dl><dt><a name="GameWidget-__init__"><strong>__init__</strong></a>(self, widgid)</dt></dl>

<dl><dt><a name="GameWidget-addSidepanels"><strong>addSidepanels</strong></a>(self, notebook, toggleComboBox)</dt></dl>

<dl><dt><a name="GameWidget-getTabText"><strong>getTabText</strong></a>(self)</dt></dl>

<dl><dt><a name="GameWidget-setTabReady"><strong>setTabReady</strong></a>(self, ready)</dt></dl>

<dl><dt><a name="GameWidget-setTabText"><strong>setTabText</strong></a>(self, text)</dt></dl>

<dl><dt><a name="GameWidget-status"><strong>status</strong></a>(self, message, idle_add<font color="#909090">=False</font>)</dt></dl>

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Data and other attributes defined here:<br>
<dl><dt><strong>__gtype__</strong> = &lt;GType pychess+widgets+gamewidget+GameWidget (153499416)&gt;</dl>

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Methods inherited from <a href="gobject.html#GObject">gobject.GObject</a>:<br>
<dl><dt><a name="GameWidget-__cmp__"><strong>__cmp__</strong></a>(...)</dt><dd><tt>x.<a href="#GameWidget-__cmp__">__cmp__</a>(y)&nbsp;&lt;==&gt;&nbsp;cmp(x,y)</tt></dd></dl>

<dl><dt><a name="GameWidget-__gobject_init__"><strong>__gobject_init__</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-__hash__"><strong>__hash__</strong></a>(...)</dt><dd><tt>x.<a href="#GameWidget-__hash__">__hash__</a>()&nbsp;&lt;==&gt;&nbsp;hash(x)</tt></dd></dl>

<dl><dt><a name="GameWidget-__repr__"><strong>__repr__</strong></a>(...)</dt><dd><tt>x.<a href="#GameWidget-__repr__">__repr__</a>()&nbsp;&lt;==&gt;&nbsp;repr(x)</tt></dd></dl>

<dl><dt><a name="GameWidget-chain"><strong>chain</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-connect"><strong>connect</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-connect_after"><strong>connect_after</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-connect_object"><strong>connect_object</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-connect_object_after"><strong>connect_object_after</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-disconnect"><strong>disconnect</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-disconnect_by_func"><strong>disconnect_by_func</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-emit"><strong>emit</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-emit_stop_by_name"><strong>emit_stop_by_name</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-freeze_notify"><strong>freeze_notify</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-get_data"><strong>get_data</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-get_property"><strong>get_property</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-handler_block"><strong>handler_block</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-handler_block_by_func"><strong>handler_block_by_func</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-handler_disconnect"><strong>handler_disconnect</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-handler_is_connected"><strong>handler_is_connected</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-handler_unblock"><strong>handler_unblock</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-handler_unblock_by_func"><strong>handler_unblock_by_func</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-notify"><strong>notify</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-set_data"><strong>set_data</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-set_property"><strong>set_property</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-stop_emission"><strong>stop_emission</strong></a>(...)</dt></dl>

<dl><dt><a name="GameWidget-thaw_notify"><strong>thaw_notify</strong></a>(...)</dt></dl>

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Data and other attributes inherited from <a href="gobject.html#GObject">gobject.GObject</a>:<br>
<dl><dt><strong>__dict__</strong> = &lt;dictproxy object&gt;</dl>

<dl><dt><strong>__gdoc__</strong> = 'Object pychess+widgets+gamewidget+GameWidget<font color="#c040c0">\n\n</font>Si...sed ()<font color="#c040c0">\n\n</font>Signals from GObject:<font color="#c040c0">\n</font>  notify (GParam)<font color="#c040c0">\n\n</font>'</dl>

<dl><dt><strong>__grefcount__</strong> = &lt;attribute '__grefcount__' of 'gobject.GObject' objects&gt;</dl>

<dl><dt><strong>__new__</strong> = &lt;built-in method __new__ of GObjectMeta object&gt;<dd><tt>T.<a href="#GameWidget-__new__">__new__</a>(S,&nbsp;...)&nbsp;-&gt;&nbsp;a&nbsp;new&nbsp;object&nbsp;with&nbsp;type&nbsp;S,&nbsp;a&nbsp;subtype&nbsp;of&nbsp;T</tt></dl>

<dl><dt><strong>props</strong> = &lt;gobject.GProps object&gt;</dl>

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<font color="#ffffff" face="helvetica, arial"><big><strong>Functions</strong></big></font></td></tr>
    
<tr><td bgcolor="#eeaa77"><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</tt></td><td>&nbsp;</td>
<td width="100%"><dl><dt><a name="-createAlignment"><strong>createAlignment</strong></a>(top, right, bottom, left)</dt></dl>
 <dl><dt><a name="-createGameWidget"><strong>createGameWidget</strong></a>(title)</dt></dl>
 <dl><dt><a name="-createImage"><strong>createImage</strong></a>(pixbuf)</dt></dl>
 <dl><dt><a name="-cur_gmwidg"><strong>cur_gmwidg</strong></a>()</dt></dl>
 <dl><dt><a name="-delGameWidget"><strong>delGameWidget</strong></a>(gmwidg)</dt></dl>
 <dl><dt><a name="-setCurrent"><strong>setCurrent</strong></a>(gmwidg)</dt></dl>
 <dl><dt><a name="-set_widgets"><strong>set_widgets</strong></a>(w)</dt></dl>
 <dl><dt><a name="-show_side_panel"><strong>show_side_panel</strong></a>(show)</dt></dl>
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<font color="#ffffff" face="helvetica, arial"><big><strong>Data</strong></big></font></td></tr>
    
<tr><td bgcolor="#55aa55"><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</tt></td><td>&nbsp;</td>
<td width="100%"><strong>ICON_LOOKUP_USE_BUILTIN</strong> = &lt;flags GTK_ICON_LOOKUP_USE_BUILTIN of type GtkIconLookupFlags&gt;<br>
<strong>__warningregistry__</strong> = {('Theme directory scalable/emblems of theme etiquette has no size field<font color="#c040c0">\n</font>', &lt;class gtk.GtkWarning&gt;, 18): 1}<br>
<strong>gtk_close</strong> = &lt;gtk.gdk.Pixbuf object (GdkPixbuf)&gt;<br>
<strong>gtk_close20</strong> = &lt;gtk.gdk.Pixbuf object (GdkPixbuf)&gt;<br>
<strong>head2mainDic</strong> = {}<br>
<strong>icons</strong> = &lt;gtk.IconTheme object (GtkIconTheme)&gt;<br>
<strong>light_off</strong> = &lt;gtk.gdk.Pixbuf object (GdkPixbuf)&gt;<br>
<strong>light_on</strong> = &lt;gtk.gdk.Pixbuf object (GdkPixbuf)&gt;<br>
<strong>media_forward</strong> = &lt;gtk.gdk.Pixbuf object (GdkPixbuf)&gt;<br>
<strong>media_next</strong> = &lt;gtk.gdk.Pixbuf object (GdkPixbuf)&gt;<br>
<strong>media_previous</strong> = &lt;gtk.gdk.Pixbuf object (GdkPixbuf)&gt;<br>
<strong>media_rewind</strong> = &lt;gtk.gdk.Pixbuf object (GdkPixbuf)&gt;<br>
<strong>widgets</strong> = None<br>
<strong>widgid2gmwidg</strong> = {}</td></tr></table>
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